The introduction of VR in the college entrance examination calls for the protection of cultural relics. The interactive horizon has long been doing so.

On the first day of the college entrance examination, the prologue was temporarily pulled down. It is understood that in the reading materials of the 2017 Beijing Language Exams that ended on the morning of the 7th, the words “VR and cultural heritage protection” appeared.

In fact, as early as last year, the final proposition composition of the Zhejiang college entrance examination language question talked about VR. In this year's reading of the Chinese language in the Beijing college entrance examination, it is mentioned that the use of VR technology can better protect the cultural heritage (murals of the Mogao Grottoes) and reduce the damage caused by in-person watching.

In recent years, with the continued fieryness of VR technology, the industry has gradually applied it to the protection of cultural heritage, such as: the Qin Shihuang Terracotta Warriors and Horses Digital Museum, which was authorized by the Qin Shihuang Emperor’s Lingdingyuan and created by Baidu Encyclopedia not long ago. The official launch of the "Ultra-high-definition level" Terracotta Army to the audience. In this way, the audience can experience the cultural heritage through VR's immersive experience, while also reducing the artifacts caused by human factors.

In the VR application of cultural heritage protection, the interactive horizon has already begun to layout. In recent days, the interactive visual field has been working hand in hand for the past two years. The VR animation “Nine-colored deer” born out of the Mogao Grottoes' Bunsen's picture has entered the repair phase of late details. As a full-CG production of VR animation, this will be a tribute to the classic concept of not fried concepts, but also for the historical relics and more people to meet to provide a new idea.

Sightpano has been focusing on the exploration of virtual reality VR/AR content creation and production since 2009, and is the earliest VR/AR content distributor and operator in China. Since the establishment of the interactive visual field, it has never stopped trying and exploring VR content. From simply making high-quality, meaningful and valuable VR content to developing a more immersive sense of immersiveness and a greater sense of interaction, the interactive vision has always stood by itself. "Nine-color deer deer" is using the brain's way of reading visual images and the colorful imagination space of Dunhuang murals, combined with the unparalleled immersive experience of VR, to build a virtual reality myth story with extraordinary experience.

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