Due to cost, security, or physical limitations, some tasks cannot be implemented in reality. VR provides users with a way to “escape†reality and provide a way to complete tasks, get new experiences, and preview new environments. But what is the overall style of the VR headset that can make users escape from reality? The StrategyAnalytics User Experience Strategy (UXS) service recently released the research "User Experience Strategy Technology Planning Report: Virtual Reality" by investigating the needs of future VR users, Behavior and expectations, the two major design trends that have found the most popular VR headsets in the future are "wireless connectivity" and "modularity."
Current market VR systems are either mobile based or PC/game based. Mobile device-based VR headsets offer users a low-cost option, but performance is not as good as PC/game console-based VR devices. Battery consumption and overheating of the device also limit the user's use. In comparison, PC/game console-based VR headsets have better processing power, high modularity and additional accessories. However, the cost of creating a PC/game-based host system, the longer setup time, portability, and wired connectivity limit its availability, ultimately affecting consumption.
StrategyAnalytics analyst and report authors said, "The VR headset has a third option - a stand-alone system - which will provide a solution to the above problem. Wireless VR headsets, although not yet commercially available, can potentially Bringing better performance than mobile-based solutions, and debugging installations are much faster, so many compromises based on PC/game console VR devices will be minimized. However, their cost and the weight of the headset ( Due to the built-in chip and display) and battery life will be the main limitations currently facing the solution."
Chris Schreiner, Director of UXIP Multi-User Research at StrategyAnalytics, added, “Modularity is the most critical factor in VR immersive experience. Vendors also need to consider developing accessories that improve processing power, provide touch feedback and simulate walking experiences, while keeping users around. The spatial perception of the environment."
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